I’m in my Fortnite era in 2022 thanks to No Build and Quests

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I'm in my Fortnite era in 2022 thanks to No Build and Quests

A group of Fortnite characters stand together in front of a volcano and near a large pirate chest.

picture: Epic Games

When Fourteen days‘s The latest season that started recently, I did what I’ve done many times before now: reinstalled the game, watched the new cutscene, stopped by for a few games, and stopped. But a day later something unusual happened: I came back and continued playing. And then more and more. And now I’m all in Fourteen days Guy; all it took was the removal of buildings and Indiana Jones. let me explain.

I’ve dealt with it Fourteen days‘s online PvP since 2017 when Fourteen days launched its now-popular Battle Royale mode. I often saw people talking about a new season or chapter getting excited and reloading the game. And then the frustration set in, losing a few games and feeling like I wasn’t making any progress and I would bounce until a new season started and the whole cycle repeated. (Across the board I would still put hours and hours into it the game’s original Save The World co-op mode.) So that last summer update was just the latest thing that caught my eye and tempted me to give Epic’s online shooter another try.

Upon loading, I found a new set of quests related to unlocking Indiana Jones as an in-game skin. I love the Jones films and also enjoyed the odd prospect of starring in his role Fourteen days, so I looked at the quests and decided that instead of trying to win I would just try to get Dr. Unlock Jones. Even if I quit after a few matches, at least I’d have this weird piece of pop culture in my cosmetics library to pull out next time a new season gets me back on my feet.

Continue reading: I awoke from a coma in A Fourteen days– Possessed world

I know quests and cosmetics are nothing new here. But before that I had always treated Fourteen days as a competitive shooter. It was a game I had to win and, in my opinion, not winning was a waste of time. Suddenly, with some quests and a fun reward to work toward, I popped in and had a good time. Sometimes I’d finish a quest or two and then focus on winning. Sometimes I’d barely complete a quest before getting attacked by Harley Quinn. “Anyway, I’ve done my job,” I thought to myself, then charged another match to get more done.

Another big reason for my joy was relativity new Zero Build mode, eliminating all the tedious and boring building and resource gathering, leaving only the action. I understand that some people love the building aspect and claim that it gives the battle royale a different feel than other shooters. And I totally agree, it certainly does. But I still hate having to break down walls and trees to build forts against people who are clearly more experienced at all of this and can build literal houses around me in a matter of seconds. For me, Zero Build offers a version of Fourteen days where his silly but precise combat takes center stage as it involves smashing through fences to build walls.

Perhaps the most surprising development coming from my new chill Fourteen days mentally, I end up winning more often. And if I don’t win, at least I get top 10 more often. I think that’s because challenges and quests have lowered the stakes in a way; A lot of them can be completed across multiple games, so I don’t feel as much pressure every time I play. And this more relaxed attitude seems to lead to more wins.

The blessed lack of building combined with my newfound realization that I don’t need to win games to have fun has resulted in me playing way too much for the past two weeks Fourteen days. It has quickly become one of my favorite games, charging up an hour before bed or on a lazy Sunday afternoon.

I’ve even started looking into buying one crew membership. I’ve really become one Fourteen days Man, and frankly, I agree with that. I recognized that Fourteen daysaside from the memes and backlash, is actually a very well made game constantly changing and growing. It’s always exciting to reload it every day to see what new quests or goodies await me.

So yes, I’m in Fourteen days now. And it only lasted five years. Better late than never I guess?

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