Yesterday we saw the first performance benchmarks of Intel’s Arc A730M GPU, which showed comparable performance to an NVIDIA RTX 3070. However, when it comes to actual gaming results, the performance hardly seems to be faster than the RTX 3050.
Intel’s high-end Arc A730M can hardly catch up with NVIDIA’s RTX 3060 in games, gaming performance slightly better than an RTX 3050
Intel Graphics’ software division was known to lag far behind the team that develops the actual hardware. The hardware team has been rolling out GPUs since last year, but the software team has yet to release a driver fully tuned to unlock Arc’s true potential.
This is noticeable in the latest benchmarks posted to Weibo by the same source that previously posted the synthetic benchmarks. The synthetic gaming benchmarks showed Intel’s Arc A730M sitting close to the NVIDIA GeForce RTX 3070M, outperforming in DirectX 12 and lagging a bit in DirectX 11 tests, but when it comes to gaming, the Arc A730M struggles, even some games like Shadow of The Tomb execute robber. The GPU ran at a 92W TDP, which is within its 80-120W range, and at clock speeds of up to 2050MHz.
The source published various gaming benchmarks of Intel’s Arc A730M GPU in titles like Assassin’s Creed: Odyssey, Metro Exodus and F1 2020. The user also tried to run Shadow of The Tomb Raider but the game won’t even launch in DirectX 12 to open. It ran in DX11 mode, but no GPU benchmarks were provided. In Metro Exodus, the GPU was able to deliver 70 FPS at 1080p and 55 FPS at 1440p with the High Quality preset. The user states that this is close to an RTX 3060 Mobile GPU, but the other benchmarks show performance close to or slightly faster than an RTX 3050. Only an average of 38 FPS in Assassin’s Creed Odyssey, a 4-year-old game, is just disappointing .
What makes this even worse is the fact that the RTX 3050 Mobile is an entry-level solution, while the Arc A730M GPU will be aimed at high-end gaming laptops. We’re not really seeing the “high-end” action in these benchmarks, though.
Intel Arc A730M Mobile GPU Gaming Benchmarks at 1080p & 1440p (Image credit: Weibo):
Now it is not known whether these gaming benchmarks were run with DTT disabled or enabled, which basically limits the TDP specification to improve battery life, but other than that, the Intel Arc A730M GPU did not deliver a playable experience as the user reported choppy gameplay and the above DirectX 12 issues in certain games. Enabling DTT can negatively impact GPU performance. Now we know why the high-end range of products was once again limited to the Chinese market before its global release and the reason is simply that the software is barely ready. Plastics don’t show actual gaming performance and even in that regard, there’s nothing good to say about Arc GPUs.
Intel’s Arc A5 and A7 GPUs for the global market are expected to go on sale alongside the discrete desktop graphics range by late summer, so we can hope that Intel will have their drivers ready and in a more working state by then .
Lineup of Intel Arc A-Series Mobility GPUs:
|graphics card variant||GPU variant||GPU die||execution units||Shading Units (Cores)||storage capacity||memory speed||memory bus||TGP|
|Bow A770M||Xe-HPG 512EU||Arc ACM-G10||512 EUs||4096||16GB GDDR6||16 Gbps||256-bit||120-150W|
|Bow A730M||Xe-HPG 384EU||Arc ACM-G10||384 EUs||3072||12GB GDDR6||14 Gbps||192-bit||80-120W|
|Arch A550M||Xe-HPG 256EU||Arc ACM-G10||256 EUs||2048||8GB GDDR6||14 Gbps||128-bit||60-80W|
|Bow A370M||Xe-HPG 128EU||Arc ACM-G11||128 EUs||1024||4GB GDDR6||14 Gbps||64-bit||35-50W|
|Bow A350M||Xe-HPG 96EU||Arc ACM-G11||96 EUs||768||4GB GDDR6||14 Gbps||64-bit||25-35W|
News source: HXL