Minecraft says no to NFTs

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Minecraft says no to NFTs

A number of gamers wearing headphones and holding Xbox controllers sit in front of screens showing Minecraft gameplay.

photo: MARK RALSTON/AFP (Getty Images)

Mojang Studios, the makers of the ever-popular MinecraftShe opens a page from the old USA Playbook Against Drugsalthough it appears that “Just Say No” seems to be working much better for blockchain-based money-making schemes than it ever has for narcotics.

Microsoft’s own studio wrote on its to blog Wednesday that NFTs in Minecraft “generally aren’t something we’re going to support or allow.” The company said it would change itss Minecraft Acceptable Use Policy to specify that blockchain technology cannot be integrated into the Minecraft game client and cannot be used to create NFTs based on in-game content, whether they be skins, items or even mods.

The developers wrote that blockchain technology’s sense of digital ownership is based on “scarcity and exclusion,” which “is inconsistent with Minecraft’s values ​​of creative inclusion and co-play.” They added that third-party NFTs may cost players who buy them because they depend on a blockchain technology “that could disappear without notice.”

That actually happened. An NFT project called block verserumored to be built for the Minecraft universe swindled an estimated $1.2 million from early investors in t in Januaryhose who bought Blockverse characters in NFT form from sites like OpenSea along with a cryptocurrency called $Diamond. The project creators suddenly took all the money invested and deleted the project website, Discord and Twitter account. In case you don’t know, this is colloquially referred to as “pull carpet‘, and it’s far too common in the crypto space.

The developers left open the possibility of including blockchain technology in the future, but added: “We currently have no plans to implement blockchain technology in Minecraft.”

You can bet those projects that were already trying to integrate Minecraft into the blockchain weren’t entirely thrilled with the news. NFT Worlds, a blockchain-based company where users can buy NFTs of digital worlds – mainly those found in Minecraft – were stabbed hard. The company posted a Discord message on its Twitter account, saying it was working on fixes “around the Minecraft EULA changes,” adding that it was even considering expanding its Minecraft-like gaming platform create.

Although the game is almost 13 years old, 141 million active players still coming back to Minecraft every month as of August 2021 numbers from Statista. in one Interview 2019 with Helen Chiang, the head of the Minecraft studio, told Edge Magazine that the average age for Minecraft players is 24. However, the game is specifically designed to be kid-friendly, Chiang said. The ERSB rating applies to players aged 10 and over. A customer built money-making investment program raises many red flags and potential for abuse, especially when making children vulnerable. She reportedly told Edge, “We really need to be clear and simple about how we plan to monetize the game.”

Meanwhile, other games geared toward kids like Roblox have leaned in All-in on monetization and aimed at children in the game. Users are encouraged to spend Roblux on in-game items while visiting worlds created specifically for promoting products. Despite this, the company behind the game has updated theirs community norms last year to set a vague target on the possible use of NFTs in the game. Users are not allowed to use Roblox to offer payment for acting as a model for assets.

Devs also wrote: “YYou also may not use any third-party service or product to sell, directly or as a bundle: In-Experience items, exclusive features, or other In-Experience enhancements.”

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