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Hello Games brings a huge space simulation Nobody’s heaven and most of his updates from the last six years for Switch on October 7th, The company announced this morning. A physical release of the full PlayStation 5 remastered version is also planned for the same day.
“Nobody’s heaven on this tiny wearable device feels totally natural and totally improbable at the same time,” said Hello Games director Sean Murray. “That was a real moonshot for our small team. Nobody’s heaven is based on procedural generation, which means the console generates whatever you see. That makes it so much harder to get our game onto something like the Switch, but I think this team never seems happier than when they’re trying to do near-impossible things.”
people picking up Nobody’s heaven on Switch can experience all content through the game’s “Prisms” update coming June 2021, if the quick montage of logos in today’s trailer is to be believed. Hello Games has since released three more updates – “Frontiers”, “Sentinel” and “Outlaws”.
Here is a brief overview of the most important updates and content Nobody’s heaven Players on Switch can look forward to:
- Foundation, endowment (November 26, 2016): Base building, farming, creative and survival modes, purchasable freighters
- scout (March 8, 2017): Land-based exocraft vehicles, permadeath mode, ship and weapon specialization
- Atlas rises (August 11, 2017): New storyline, missions, terrain editing, increased planetary variety
- NEXT (July 24, 2018): Multiplayer, third-person perspective, character customization, freighter fleets
- The abyss (October 29, 2018): Aquatic environments with their own wildlife and biomes, submarines, improved swimming mechanics
- visions (November 22, 2018): New planetary biomes, new creatures, more colorful and varied environments, archaeology
- Furthermore (August 14, 2019): Expanded multiplayer, social hub, better tutorials, tech trees, dynamic NPCs, creature riding and harvesting, recipes and cooking, first-person exocraft driving
- synthesis (November 28, 2019): Spaceship upgrades, individual outfits, more storage space, personal refinement
- living ship (February 19, 2020): Biological spaceships, more story missions, more space encounters, chatty space NPCs
- exo-mech (April 7, 2020): Mechanical Walker Exocraft with expanded exploration, ability to summon Exocraft from your freighter, more Exocraft customization
- devastation (July 17, 2020): Derelict procedurally generated freighters, more story content, combat improvements, freighter customization, new lighting effects, player titles
- origins (September 23, 2020): New planets, multi-star solar systems, improved UI, more variety in biomes and wildlife, variety of clouds and weather, revised photo mode, swamps, volcanoes, firestorms, meteors, gravitational anomalies, tornadoes, lightning, giant insects, wild robots, sandworms
- Next Generation (November 10, 2020): More elaborate worlds, complex base building, 32-person multiplayer
- companion (February 17, 2021): New creatures to adopt, tame and breed
- expeditions (March 31, 2021): A brand new mission-based multiplayer game mode, revamped space station missions, milestone patches, weekend events, Sentinel combat improvements, new HUD
- prisms (June 2, 2021): Improved graphics, meteorological rewards, furry and rideable companions, dramatic star fields
During the work that Hello Games put into it Nobody’s heaven Over the last few years is impressive, getting the game to work on Switch is a new level of awe. Stay tuned for more details.